Gameplay captured from the public build on 8 October 2026.
The problem
Nobody believes how much a front desk juggles until they try to do it.
Why it matters
It is a priority-queue problem before it is an operations problem, which makes it a game. The business layer between days (payroll, lead sources, a monthly P&L) is the part only someone who has run these spaces would build.
What I built
Design and build.
Task queues with urgency timers: phones, walk-ins, tours, room resets, packages, the printer
A tour loop where conversion depends on response speed, cleanliness and reputation
Between days: hiring, upgrades, lead-source spend and expansion planning
A monthly close with revenue, costs, payroll and margin
Art and audio generated in code, with local and optional Supabase leaderboards
Where it stands
An early build. Some placeholder graphics still show on the title screen, and a phone held upright letterboxes the stage instead of reflowing it.