Coworking operators, members and anyone with five minutes
Stack the Space, captured from the public build on 8 October 2026.
The problem
Software marketing in coworking is a wall of feature pages. I wanted a reason for operators and members to spend five minutes with the brand and send it to someone else.
Why it matters
A game is the most honest product demo there is. If the physics jitters or the controls lag, people close the tab, so both had to be tuned until they felt right on a laptop and a phone.
What I built
Game design, art direction in code, build and release.
Stack the Space: rigid-body physics for every desk, chair and mug, with combos, power-ups and a tower that can fall
Front Desk Frenzy: phones, tours, meeting rooms and coffee on urgency timers, with a monthly P&L between days
Keyboard controls on desktop and touch controls on a phone
Local leaderboards, plus optional global boards on Supabase with row-level security
All art and sound generated in code, so each game ships as a small static build
Front Desk Frenzy, day one, from the public build.
Where it stands
Stack the Space is a public beta whose global leaderboard is not cheat-proof yet. Front Desk Frenzy is an early build with some placeholder art on its title screen.